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Upon entering Play mode, Toggle group doesn't force there to be only one...
To reproduce: 1. Open the project, attached by the user (ToggleBugs.zip) 2. Open the "test" scene 3. Enter Play mode 4. Observe tha... Read more
[IMGUIContainer] ExecuteCommand will not work with GUILayout.Window if t...
How to reproduce: 1. Open the user-submitted Project 2. Go to Window -> Test -> FieldContextMenu 3. Select the "Test2" text 4. Right... Read more
Saving a scene takes a long time
How to reproduce: 1. Open attached project "SaveScenePerformance.zip" and scene "SampleScene" 2. In Hierarchy window, select "TestC... Read more
Vuforia configuration's camera device drop-down becomes null when the we...
Vuforia configuration's camera device drop-down becomes null when the webcam profile is not found and dropdown UI shrinks on expandi... Read more
[LWRP][iOS] Placeholder appears instead of Unity logo when "DisplayP3" i...
Placeholder appears instead of Unity logo on IOS device when DisplayP3 is selected in Color Gamut under the player settings. Steps ... Read more
Unity 2018.2 crash on CompressedMesh::Decompress when loading skinned an...
How to reproduce: 1. Open the attached project 2. Open the "CrashTest" scene Actual result: Unity crashes Reproducible with: 2018.... Read more
PlayerSettings.applicationIdentifier reports incorrect value
To reproduce: 1. Open the attached project (IncorrectApplicationIdentifier.zip) 2. In the Build settings, make sure that the platfo... Read more
Texture Presets are not applying platform overrides
Steps to reproduce: 1. Open the attached project (Template_Lightweight.zip) 2. Select the Presets/Defaults/AlbedoTexture_Default pre... Read more
[iOS] Unity crash entering play mode in GoogleARCore example scene
To reproduce: 1. Open users attached project "ARCore12.zip" 2. Make sure that iOS platform is selected in Build Settings 3. Open "Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects