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New Cubemap is inserted at the end of the array when baking an individua...
Reproduction steps:1. Open the attached "1412917-ReflectionProbeBakeBug" project2. Enable the Reflection Probe centered in the red r... Read more
[Animation] GameObjects parented to an animated GameObject shake when th...
How to reproduce:1. Open the attached project "1375437 UI display Issue EmptyProject.zip"2. Open SampleScene and enter Playmode3. Ob... Read more
Android IL2CPP build fails when the project contains native plugins that...
Steps to reproduce:1. Open the attached user's project "AndroidNdkApiLevel26.zip"2. Make sure that Android is selected as the platfo... Read more
"Open Reference For Grid Selection" help button opens non existing page
How to reproduce:1. Open the attached project "IN_21788"2. Open “SampleScene” Scene3. Select "Grid" GameObject and open Tile Palette... Read more
Crash on AwakeFromLoadQueue::InvokePersistentManagerAwake when opening a...
How to reproduce: Open the user attached “repro-project” project Observe crash Reproducible with: 2021.2.0a17, 2021.2.19f1, 2021.3.0... Read more
Crash on MainMessageLoop when importing Assets
Reproduction steps: 1. Create a new project2. Open Window > Package Manager3. Import Oculus Integration asset from Asset Store Ex... Read more
Nested Prefab structure breaks when Redoing override operation
To reproduce: Download the "My Project(12).zip" project and open it in Unity; Open the "SampleScene" scene; Select the "Cube" Prefab... Read more
Crash on PhysicsManager::AwakeFromLoad when entering Play Mode
Reproduction steps:1. Open the attached “repro-project”2. Enter Play Mode Expected result: Play Mode is entered successfully without... Read more
SRP Batcher compatibility of the same shader changes when changing Graph...
Reproduction steps:1. Open the attached project “shaderlodbug”2. Select the Assets/Shaders/U1.shader asset in the Project window3. O... Read more
[Android] "Kernel 'KMain' not found" error is presented when Screen Spac...
Reproduction steps: Open the user’s attached project (“KMainRepro“) Go to File > Build Settings and change the platform to Androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS