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Root Motion character warps into a new position when negative speed valu...
Reproduction steps:1. Open the users attached project “GameKitController-blendTree-test”2. Open the Scene “Objectives System Demo”3.... Read more
Material.HasTexture/HasProperty returns true for non-existent property a...
How to reproduce:1. Open the user-attached project “ShaderPropertyBug”2. Enter the Play Mode3. Observe the Console Expected result: ... Read more
GPU Usage Hierarchy columns in the Profiler window change when scripts a...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open Window > Analysi... Read more
Crash on mdb_cursor_next when opening a project with a corrupted file
Reproduction steps:1. Open the attached “repro-project” Expected result: The project opens successfullyActual result: The Editor cra... Read more
The y is flipped when Texture2D.ReadPixels from source
How to reproduce:1. Open the attached project “read_pixels_test.zip”2. Enter Play Mode Expected results: The third texture in the Ga... Read more
[Android] "playerInput.currentControlScheme" displays "Keyboard" InputCo...
How to reproduce:1. Open the user’s attached “My project.zip“ project2. Connect a gamepad to the Android device3. Build and Run for ... Read more
There is no way to get SSAO (Screen Space Ambient Occlusion) on an objec...
Steps to reproduce:1. Open the “SSAO bug” project2. Open the Game view Expected result: Both guns look the sameActual result: The on... Read more
NullReferenceException when calling EditorCoroutineUtility.StopCoroutine...
Reproduction steps:1. Open the “Coroutines“ project2. Open the “SampleScene“ scene3. In Scene view disable and enable 2D mode Expect... Read more
IL2CPP build crashes when capturing memory snapshot
Reproduction steps: Open the attached project “BuildCrash“ Press File>Build And Run Press Window>Analysis>Memory Profiler I... Read more
WebGL build fails with a UnicodeDecodeError
Reproduction steps: Open the attached project (“LongLongRoad_II.zip“) Open the “/Assets/Scenes/LongLongRoad_II.unity” Scene Change t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled