Search Issue Tracker
Fixed in 2021.3.20f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a1
Votes
0
Found in
2021.3.12f1
2022.1.23f1
2022.2.0b15
2023.1.0a19
2023.2.0a1
Issue ID
UUM-20070
Regression
No
Hidden Overlays are reappearing after relaunching the Unity Editor
How to reproduce:
1. Open the project “Overlays” or create a new one
2. Hide the Overlays in the Scene View by unchecking the Overlay field in the Overlay Menu
3. Reopen the Editor
4. Observe the Scene View
Expected result: The Overlays stay hidden
Actual result: The Overlays reappeared
Reproduced with: 2021.3.12f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Couldn’t test with: 2020.3.41f1 (There is no Overlays Menu)
Reproduced on: Windows 11 Pro
Note: Not reproducible if you hide all Overlays one by one manually or hide only a few of them
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
Add comment