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Raycast doesn't hit some objects in WebGL build
To reproduce: 1. Open the project, attached by the user (Test.zip) 2. Build and run the project for WebGL 3. Hover the mouse over o... Read more
Editor crashes on quitting project with unsaved changes if "Verify Savin...
Editor crashes on selecting "Close" or "Don't Save" button from "Save Asset" popup. Save popup appears if "Verify Saving Asset" from... Read more
The Editor crashes when exiting the Play mode in the specific project
To reproduce: 1. Open the project, attached by the user (ZPoc.zip) 2. Open the "Street_build" scene 3. Enter Play mode 4. Exit Play... Read more
Extreme lag which can result in a crash using ZiosThemes.dll as it pushe...
Reproduction steps: 1. Download user's project and open in Unity 2. Try moving Unity editor's window Expected: Editor window moves ... Read more
Animation doesn't stop playing when the Timeline is paused
To reproduce: 1. Open the project, attached by the tester (timelineAnimationBug.zip) 2. Open the "scene" scene 3. Enter Play mode 4... Read more
Tools shortcuts are active when typing into input fields in the editor
How to reproduce: 1. Create new Unity project 2. Create a new GameObject in the Hierarchy 3. In the inspector try to change its name... Read more
[Memory] 1 MB increase in RuntimeInitialize() memory due to TempBackgrou...
Reproduction steps: 1. Open the attached project "EmptyProject"; 2. Build the iOS project and open it through XCode; 3. Hold down th... Read more
[iOS] Xcode compiler errors unknown type name bool in UnityInterface.h
To reproduce: 1. Open attached project "XcodeCompileErrors.zip" 2. Build for iOS 3. Run build with Xcode to iOS device Expected res... Read more
Profiling the Editor in "Timeline" display mode throws an error
Steps: 1) Open the Profiler window 2) Make sure you're in "Timeline" display mode 3) Click on "Profiler Editor" Observe the error ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects