Search Issue Tracker
[Improved prefabs]Parent-child hierarchy breaks when a prefab is created...
Parent-child hierarchy breaks when a prefab is created from missing child instance of the same prefab. Refer the attached videos fro... Read more
Post Processing shader error Kernal MultiScaleVODownsample1 not found in...
Post Processing shader error when running scenes loaded from a Player or Asset Bundles. To reproduce: 1. Open attached project 2. B... Read more
[Visual Effect] Reset functionality is not working for Visual Effect
Reset functionality is not working for Visual Effect Steps to Reproduce: 1. Create a new project 2. Hierarchy > right-click > Game... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
Timeline clip's Ease duration does not change in the Inspector when it w...
How to reproduce: 1. Open the user's project 2. Open SampleScene 3. Select "Director" in the Hierarchy and double click Playable ass... Read more
[ECS] Adding a component via EndPresentationEntityCommandBufferSystem di...
Steps to reproduce: 1. Download 1158949_repro.zip project 2. Open SampleScene 3. Enter play mode 4. Press space button Expected res... Read more
[Tilemap] Focus On dropdown text gets clipped when "Tilemap" option is s...
"Focus On" dropdown text gets clipped when "Tilemap" option is selected Steps to repro: 1. Create a project with 2D Template 2. Hi... Read more
[Templates] 3D Template With Extras is missing Post-processing package
Steps to reproduce: 1. Create a 3d scene with extras 2. Select "Post-process Volume" game object 3. Observe a warning: The associat... Read more
Timeline tile indicator gets stuck when zooming
The tile indicator (small triangle tick between two clips when they are perfectly tiled) gets stuck in the UI when zooming the timel... Read more
[UIElements] Collapsed nodes have their slots / text appear on top of ea...
Repro steps: 1. Add a node with a few inputs/outputs (i.e. Cellular Noise 3D) 2. Double-click on the node to collapse it 3. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations