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Standalone builds result in black screen on launch when built using CL with -batchmode argument

Build Pipeline


How to reproduce:
1. Open the attached project ("") using the EnvIronman VM (optional) (more information in Edit)
2. Make a standalone build and run it
3. Notice that the screen is not black
4. Edit the "Assets/Editor/Builder.cs" script with the desired build path
5. Edit the "Assets/UnityBuild.bat" file to have paths to your Unity Editor and the project and then run it
6. Run the newly generated batch mode build

Expected results: The game screen is not black
Actual results: The game screen is black when the player is built with -batchmode command

Reproducible with: 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Couldn't test with 2017.4 because of mising namespaces

  1. Response avatar

    Resolution Note:
    BuildPlayerOptions.scenes is not populated in user script, and thus will only build the active scene. Batch mode opens a default empty scene. This results in a build with only an empty scene. Please populate the scenes array with desired scenes to build.

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