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Fixed in 7.0.2

Fixed in 7.1.1

Votes

4

Found in [Package]

2019.3.0a12

Issue ID

1174981

Regression

Yes

[Universal RP] Template project throws Exception: Cannot load... .../Autodesk Interactive.shadergraph Null returned

Package: Scriptable Render Pipeline Universal

-

[Universal RP] Creating template project throws Exception: Cannot load... ...Autodesk Interactive.shadergraph Null returned.

When creating a new project, if the user selects the Universal RP template, upon loading the created project they will note the following exception produced 123 times:

Exception: Cannot load. Incorrect path: Packages/com.unity.render-pipelines.universal/Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph Null returned.
UnityEngine.Rendering.ResourceReloader.Load (System.String path, System.Type type, System.Boolean builtin) (at /home/builduser/buildslave/unity/build/build/libcache/Library/PackageCache/com.unity.render-pipelines.core@7.0.1/Runtime/Utilities/ResourceReloader.cs:153)
UnityEngine.Rendering.ResourceReloader.SetAndLoadIfNull (System.Object container, System.Reflection.FieldInfo info, System.String path, System.Boolean builtin) (at /home/builduser/buildslave/unity/build/build/libcache/Library/PackageCache/com.unity.render-pipelines.core@7.0.1/Runtime/Utilities/ResourceReloader.cs:162)
UnityEngine.Rendering.ResourceReloader.ReloadAllNullIn (System.Object container, System.String basePath) (at /home/builduser/buildslave/unity/build/build/libcache/Library/PackageCache/com.unity.render-pipelines.core@7.0.1/Runtime/Utilities/ResourceReloader.cs:45)
UnityEngine.Rendering.ResourceReloader.ReloadAllNullIn (System.Object container, System.String basePath) (at /home/builduser/buildslave/unity/build/build/libcache/Library/PackageCache/com.unity.render-pipelines.core@7.0.1/Runtime/Utilities/ResourceReloader.cs:36)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.LoadResourceFile[T] () (at /home/builduser/buildslave/unity/build/build/libcache/Library/PackageCache/com.unity.render-pipelines.universal@7.0.1/Runtime/Data/UniversalRenderPipelineAsset.cs:219)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.get_editorResources () (at /home/builduser/buildslave/unity/build/build/libcache/Library/PackageCache/com.unity.render-pipelines.universal@7.0.1/Runtime/Data/UniversalRenderPipelineAsset.cs:229)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.GetMaterial (UnityEngine.Rendering.Universal.DefaultMaterialType materialType) (at /home/builduser/buildslave/unity/build/build/libcache/Library/PackageCache/com.unity.render-pipelines.universal@7.0.1/Runtime/Data/UniversalRenderPipelineAsset.cs:269)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.get_defaultMaterial () (at /home/builduser/buildslave/unity/build/build/libcache/Library/PackageCache/com.unity.render-pipelines.universal@7.0.1/Runtime/Data/UniversalRenderPipelineAsset.cs:465)
UnityEditor.Rendering.Universal.MaterialReimporter:ReimportAllMaterials()

Steps to reproduce
- With Unity 2019.3.0a12(+), create/open a new project using the Universal RP template
- When the project is opened, observe the mentioned errors produced in the console

  1. Response avatar

    Resolution Note (fix version 7.0.2):

    Could not reproduce in 2019.3.0b8, closing as fixed.

Comments (1)

  1. Ee777e6677e72213acc68c4f0cb06b57?d=mm

    ahumanbeing

    Sep 01, 2019 15:20

    I found that this is a shader error for my ui elements. After upgrading to universal pipeline, I had to manually change all default ui shaders to universal pipeline > ui > then choose from there. This also solves the long load time lag when playing a scene in the latest Unity beta. Hope this helps.

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