Search Issue Tracker
Not Reproducible
Votes
2
Found in
2019.3.0a12
Issue ID
1174987
Regression
Yes
[Linux] [HDRP] Template project throws numerous exceptions regarding KSampleCopy4_1_x_8
[Linux] [HDRP] Template project throws numerous exceptions regarding KSampleCopy4_1_x_8'
When creating a new project on Linux (CentOS 7), if the user selects the High Definition RP template, upon loading the created project they will note the following exceptions produced multiple times:
Kernel 'KSampleCopy4_1_x_8' not found
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
System.ArgumentException: Kernel 'KSampleCopy4_1_x_8' not found.
at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string)
at UnityEngine.Rendering.GPUCopy..ctor (UnityEngine.ComputeShader shader) [0x0000f] in /home/teddy.kardos/New Unity Project (16)/Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/Core/CoreResources/GPUCopy.cs:12
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline..ctor (UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset asset, UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset defaultAsset) [0x004dd] in /home/teddy.kardos/New Unity Project (16)/Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs:309
at UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.CreatePipeline () [0x00004] in /home/teddy.kardos/New Unity Project (16)/Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipelineAsset.cs:37
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Kernel 'KSampleCopy4_1_x_8' not found
UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(Boolean&)
System.ArgumentException: Kernel 'KSampleCopy4_1_x_8' not found.
at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string)
at UnityEngine.Rendering.GPUCopy..ctor (UnityEngine.ComputeShader shader) [0x0000f] in /home/teddy.kardos/New Unity Project (16)/Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/Core/CoreResources/GPUCopy.cs:12
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline..ctor (UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset asset, UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset defaultAsset) [0x004dd] in /home/teddy.kardos/New Unity Project (16)/Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs:309
at UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.CreatePipeline () [0x00004] in /home/teddy.kardos/New Unity Project (16)/Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipelineAsset.cs:37
UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(Boolean&)
Steps to reproduce:
- Using Linux (CentOS 7), with Unity 2019.3.0a12(+), create/open a new project using the High Definition RP template
- When the project is opened, observe the mentioned errors produced in the console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment