Search Issue Tracker
The same animtion exported from MotionBuilder plays different in Unity
The keyframes of the legs were deleted in MotionBuilder and in the program, the legs do not move while when imported in Unity in .fb... Read more
[.NET 4.6] System.Runtime.WindowsRuntime.dll and System.Runtime.InteropS...
Steps to reproduce: 1. Open user attached project 2. Make sure the Scripting Runtime Version is set to .NET 4.6 3. Observe that both... Read more
CursorLockMode.Locked doesn't keep cursor locked in a build after refocu...
Repro steps: 1. Open user attached project 2. Build and Run the project: File -> Build and Run 3. Run the build in Full Screen 4. Re... Read more
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce: 1. Open user-attached project 2. Select DefaultAvatar in the Hierarchy 3. Add "Animator Controller FAULT" into i... Read more
HideFlags does not work on instantiated prefabs when using a custom class
To reproduce: 1. Open the QA's attached project 2. Open the scene "SampleScene" and play it 3. Go over all selections in the custom ... Read more
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID... Read more
Load profiling session does not contain all samples
1. Run a profiling session 2. Save the results as a .raw file 3. Load the results Expected: Every sample to be restored Actual: Onl... Read more
[2D] [Animation] Certain bones in a long chain are colored black when ri...
[2D] [Animation] Certain bones in a long chain are colored black when rigging Steps to Repro: - import a sprite and open the Spri... Read more
Linux executable doesn't launch and has incorrect icon.
Linux executable doesn't launch and has incorrect icon Steps to Reproduce: 1. Create a new project 2. Change "Target Platform" as... Read more
UWP build fails with IL2CPP scripting backend on 2018.3.0a1
UWP build fails with IL2CPP scripting backend on 2018.3.0a1 Steps to reproduce: 1. Download and install UWP support from Unity down... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System