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[iOS] Profiler doesn't connect to a device if Native iOS script plugin i...
To reproduce: 1. Open attached project "iOSRemoteProfilerReproduction.zip" 2. Open "SampleScene.unity" scene 3. Select Assets > Plug... Read more
Transform Component displays Z-Axis and X-Axis values changing when Tran...
Steps to reproduce: 1. Open users attached project "OccultVoxel.zip" 2. Navigate to Project -> Assets -> Scenes and open "TestScene"... Read more
[Linux] Some UIElements do not show values or selections
How to reproduce: 1. Open the attached project '1160332repro.zip' 2. Open the 'Square' sprite from the Project window with the Sprit... Read more
Bug Reporter throws an error if the project contains a shortcut to a pat...
How to reproduce: 1. Create a new Unity project 2. Import a shortcut(.lnk file) to a path outside of the project 3. Select Help > Re... Read more
HLSLcc generated shader is not compiling due to undeclared variable 'u_x...
To reproduce: 1. Open attached project "HLSLccShaderOpenGLES-LWRP.zip" 2. Build for Android 3. Observe the shader errors via Logcat ... Read more
Canvas.BuildBatch occurs when moving the parent Game Object of a Canvas
How to reproduce: 1. Open the attached 'Canvas Bug Report.zip' project 2. Open Profiler 3. Play the "SampleScene' scene 4. Observe ... Read more
unity_WorldTransformParams is not reset before drawing UI objects and is...
How to reproduce: 1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip") 2. Open the "unity_WorldTransformPa... Read more
Header name is overlapping other fields in the Inspector when Header con...
To reproduce: 1. Open the QA's attached project 2. Open the Sample Scene 3. Select "Header" game object in the hierarchy 4. Take a l... Read more
HingeJoint2D Angle Limits are not respected when connected object's rota...
How to reproduce: 1. Open the attached project ("HingeJointBug") 2. Enter the Play Mode Expected result: both Hinge Joints move in ... Read more
It is not possible to write Unit Tests in C# that Fakes modal dialogs
To reproduce: 1. Download attached “UnitTestFaking.zip" project and open in Unity 2. Open Test Runner 3. Press EditMode tab 4. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled