Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.2.18f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1175447
Regression
No
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce:
1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)
2. Load 'SampleScene' scene
3. Observe the sprite in the Scene window
Expected result: sprite is fully rendered
Actual result: part of the sprite is cut off
Reproducible with: 2017.4.31f1, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Notes:
1) Setting the 'Extrude Edges' parameter to '3' renders the whole sprite
2) Reproduced only with the user's provided sprite
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
Add comment