Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.2.18f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1175447
Regression
No
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce:
1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)
2. Load 'SampleScene' scene
3. Observe the sprite in the Scene window
Expected result: sprite is fully rendered
Actual result: part of the sprite is cut off
Reproducible with: 2017.4.31f1, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Notes:
1) Setting the 'Extrude Edges' parameter to '3' renders the whole sprite
2) Reproduced only with the user's provided sprite
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Add comment