Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.2.18f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1175447
Regression
No
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce:
1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)
2. Load 'SampleScene' scene
3. Observe the sprite in the Scene window
Expected result: sprite is fully rendered
Actual result: part of the sprite is cut off
Reproducible with: 2017.4.31f1, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Notes:
1) Setting the 'Extrude Edges' parameter to '3' renders the whole sprite
2) Reproduced only with the user's provided sprite
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment