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LayoutUtility.GetPreferredHeight returns unrealistic values when game ob...
Repro steps: 1. Open user attached project 2. Enter Play Mode and observe the Console 3. Exit Play Mode 4. Repeat steps 2 and 3 a fe... Read more
[GLES3] Post process anaglyph shader doesn't render
Reproduction steps: 1. Open the attached project. 2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavio... Read more
[SRP] Custom SRP doesn't work in the Standalone Build
How to reproduce: 1. Open the repro project attached in comment 2. Observe the Game View 3. Build the Project and open the Build 4.... Read more
Crash on "JobBatchDispatcher::KickJobs" when exiting Unity from specific...
How to reproduce: 1. Clone or download "EntityComponentSystemSamples" project from Unity Technologies GitHub page: https://github.co... Read more
Errors appear when upgrading the project from 2018.2 to 2018.3
Steps to reproduce: 1. Open supplied project with Unity 2018.2.0b8 2. Open supplied project with Unity 2018.3.0a1 Expected: no erro... Read more
Crash on ValidateSubmenu when saving scene changes (caused by Editor scr...
How to reproduce: 1. Open the "Open_Recent_Scene.zip" project 2. Open the "scene2.unity" scene 3. Add any object to the scene 4. Pre... Read more
[Enlighten] Assertions 'packedSizes[i] == sizes[i] ' are shown after bak...
Steps to repro: 1. Open attached project and '11_LightingScenarioTest' scene; 2. Open the Lighting settings window (Window>Rendering... Read more
"Rect Transform" component is messed up when dragging "Canvas" prefab on...
How to reproduce: 1. Open attached project "CanvasBug.zip" and scene "main" 2. In Project Window, drag "MainMenu" prefab on "UIRoot... Read more
GUI text width not calculated correctly when GUIStyle uses Word Wrap
How to reproduce: 1. Open the user-submitted project 2. Go to Window -> Test Window 3. Scale the Test Window and observe the text E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection