Search Issue Tracker
Fixed in 7.1.1
Votes
0
Found in [Package]
6.5.3
Issue ID
1161827
Regression
No
[LWRP][HDRP] Lit shader max smoothness value is inconsistent between pipelines
Steps to reproduce:
1. Open attached project
2. Change the smoothness value to max in lwrp
3. Observe that the specular highlight gets infinitely small in LWRP when value is 1
4. Make HDRP and Legacy projects and make a lit material with smoothness of 1
5. Observe the difference in specular highlight behavior, but still leaving the highlight on max value
Expected result: LWRP Lit shader should contain specular highlight when value is 1 for render pipeline consistency
Reproduced in: 2019.3.0a5
Reproduced in packages: 6.5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment