Search Issue Tracker
Fixed in 7.1.1
Votes
0
Found in [Package]
6.5.3
Issue ID
1161827
Regression
No
[LWRP][HDRP] Lit shader max smoothness value is inconsistent between pipelines
Steps to reproduce:
1. Open attached project
2. Change the smoothness value to max in lwrp
3. Observe that the specular highlight gets infinitely small in LWRP when value is 1
4. Make HDRP and Legacy projects and make a lit material with smoothness of 1
5. Observe the difference in specular highlight behavior, but still leaving the highlight on max value
Expected result: LWRP Lit shader should contain specular highlight when value is 1 for render pipeline consistency
Reproduced in: 2019.3.0a5
Reproduced in packages: 6.5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-standard error icon is used in Shader Graph
- GameObject drops to the last position in the Hierarchy when a RectTransform Component is added
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
Add comment