Search Issue Tracker
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more
File explorer dialog won't show shortcuts to folders when adding assets ...
How to reproduce:1. Create a new shortcut of any folder you have laying around2. Create a new Unity project and open it3. In the Uni... Read more
[HDRP] PBR Sky is displayed over opaque objects
Steps to reproduce:1. Open attached project2. Open samplescene.unity3. Focus on the cube and observe that horizon line is still visi... Read more
Rotating a GameObject containing a Rect Mask 2D Component around the Z-a...
How to reproduce:1. Open user-submitted project (New Unity Project6)2. Open the Test scene3. Select the Canvas > Mask2D GameObjec... Read more
[Mac] Crash on __pthread_kill when entering Play Mode with Vuforia Augme...
How to reproduce:1. Open the attached project("Vuforia_Crash")2. Enter Play Mode Reproducible with: 2018.4.6f1 (Vuforia 8.3.8), 2019... Read more
[ProBuilder] A preview cube is created in Scene window when 'Shape Tool'...
How to reproduce:1. Open attached 'project-1176370.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Dele... Read more
Editor freezes when entering Play mode with Master Audio Asset
How to reproduce:1. Open the user's originally attached project2. Ensure that 'Test' scene is opened and enter Play mode-- observe t... Read more
Shadergraph: input fields get cut off after minimizing and maximizing, b...
Tested Unity version: 2019.3.0a12 (856a59fec312)Does not reproduce in Unity version 2019.2.1f1, Shadergraph version 6.9.1How to repr... Read more
[Metal] Shadergraph: Mirror Once sampler state behaves the same as Mirro...
Unity version:Version 2019.3.0a12 (d958c49352ef)Happens on versions as early as 2019.1.14f1Repro steps:1. Create a new project2. Add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS