Search Issue Tracker
Fixed in 2018.3
Fixed in 2018.2
Being able to deep-profile entering playmode in editor is an important use-case but it requires a larger internal buffer
This issue has no description.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Application.systemLanguage returns "Unknown" when system language is set to Norwegian Bokmål/Nynorsk
- Project fails to load scene in WebGL due to lack of memory
- Particle System's Point Light flickers while Looping is on and Emission Rate over Time is set to 0 with Bursts Count set to 1
- Unity.IL2CPP.Building.BuilderFailedException when building on Android and using Regex in code
- [GLES2] [iOS] UnityGet2DClipping function returns wrong values