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The self reference in the property stops further code execution
To reproduce: 1. Open the attached project 2. Run the test in the Examples->TestCode Expected result: An error/warning is shown inf... Read more
Splash background is not visible when android game is built in batchmode
Reproduction steps: 1. Download "BugReproduction.zip" project and open in Unity 2. Open Terminal 3. Write a command - [path_to_Unity... Read more
Cursor.lockState is ignored after Alt+Tab
Reproduction steps: 1. Open the attached project "CursorSample_Project"; 2. Build the project for MacOS or Windows; 3. Open the buil... Read more
Renderer w/ MaterialPropertyBlock will lose reference to a Texture if th...
How to reproduce: 1. Open the user-submitted Project and open the "RepoScene" 2. Enter Play Mode 3. In the Project Window find the "... Read more
Objects in scene are not batched together even if they are set to Static...
Reproduction steps: 1. Open the attached project "sorting.zip"; 2. Open the Test scene; 3. Open the Frame debugger and run it on thi... Read more
"Value Dragging" Broken for Shader Graph
2018.2.0b6, SRP master @ 1fac5b8 (June 7th) (reproduced in all ShaderGraph used so far) Shader Graph's "Value Dragging" (if that's ... Read more
Editor concurrency of 10 connections causing too much network congestion...
REPRO STEPS Based on https://unity3d.zendesk.com/agent/tickets/489528 1) Limit upload rate to <1Mbps. 2) Open a Collab-enabled proje... Read more
When installing a new package, Package Manager does not default to insta...
Steps to reproduce: - Download Unity Editor version 2018.2.0b8 - Open the package manager. - Change to the "All" tab and look at the... Read more
Using the PlayServicesResolver plugin causes the Editor to freeze
If you have a project that contains the PlayServicesResolver plugin, using the plugin will sometimes cause the editor to freeze. Thi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel