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0
votes
Postponed

Refreshing and docking issue

Window management

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Jan 28, 2012

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Version/s: 3.5.0f2

To reproduce the dock issue: - Make a view tab floating - Maximize the view so it covers one or more smaller docked tabs - Drag the ... Read more

0
votes
Not Reproducible

Playback volume on iPhone, mute issues when microphone starts

iOS

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Jan 28, 2012

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Version/s: 3.5.0f2

To reproduce: 1. Open project CaptureScreen_2 2. Build and run for iPhone 3. On iPhone playback volume is lowered when microphone is... Read more

1
votes
Fixed

Multi-object editing not supported for Audio Import Settings

Audio

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Jan 26, 2012

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Version/s: 3.5.0f1

To reproduce: - Open attached "AudioMultiEdit" package - Select 2 audio files in Project Browser - Observe that user can not change ... Read more

0
votes
Won't Fix

[Lightmapping] better error message for nothing to do in job

Global Illumination

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Jan 25, 2012

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Version/s: 3.5.0f1

Steps to reproduce : - bake light probes and see the error : Something went wrong in the Beast lightmapper: Job Execution Failure ... Read more

0
votes
Not Reproducible

Animation editor is taking up 100% of one CPU core

Animation

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Jan 25, 2012

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Version/s: 3.5.0b7

Animation editor is taking up 100% of one CPU core I have this problem on multiple pc's with the same project. I've also tried it i... Read more

0
votes
Won't Fix
3
votes
Fixed

Mesh has more materials (2) than subsets (1)

Graphics - General

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Jan 25, 2012

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Version/s: 3.5.0f1

Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more

1
votes
Fixed

Application.targetFrameRate inconsistent with documentation

Deployment Management

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Jan 25, 2012

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Version/s: 3.5.0f1

According to docs: "targetFrameRate is ignored in the editor". In practice: - it works in the editor as long as vsync is off - onc... Read more

0
votes
Won't Fix

When pitch is negative, AudioReverbZone is dependent on Play's offset value

Audio

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Jan 19, 2012

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Version/s: 3.5.0b6

To reproduce: 1. Open attached project 2. Play AudioReverbZoneBug scene 3. Press T several times 4. Notice that audio sounds differ... Read more

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