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1
votes
By Design

[RenderTexture|Compute] RenderTexture used in ComputeShader does not wor...

Camera

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Nov 06, 2015

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Version/s: 5.2.2f1

To reproduce: - Open attached project - Open "WaterEffect" scene and play - Notice RenderTexture rendered correctly - Build this sce... Read more

0
votes
Duplicate

Expanding expanded hierarchy tree causes null reference exception

Project Browser/Hierarchy

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Nov 06, 2015

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Version/s:

Steps to reproduce: 1. Create empty game object and give it any child (another empty game object works) 2. Use keyboard arrows to ex... Read more

1
votes
Fixed

Visible edges (stitching) with baked GI

Global Illumination

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Nov 06, 2015

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Version/s: 5.3.0b5

To reproduce: - Open attached project - Open "lighting_seam" scene - Open Lighting window - Select "Baked GI" and deselect "Precompu... Read more

0
votes
Fixed

[IL2CPP] Most engine classes (Physics2D, UI..) are stripped out when bui...

IL2CPP

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Nov 06, 2015

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Version/s:

To Reproduce: 1. Just build any project which has any Physics2D (or other classes like UI) components . 2. Observe that the app cr... Read more

0
votes
Duplicate

Setting Animator component enabled to true don't start the animation

Animation

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Nov 05, 2015

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Version/s: 5.2.2p3

To reproduce: - Open attached project - Open the scene file called "scene" - Play the scene - Click on the button in top left corner... Read more

0
votes
Won't Fix

[WebPlayer] UnityObject2.getUnity().SendMessage() method missing in IE11

Webplayer

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Nov 05, 2015

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Version/s: 5.1.4f1

-e: WebPlayer UnityObject2.getUnity().SendMessage() method is missing in IE11 -repro: --build attached example as Webplayer --launc... Read more

0
votes
Won't Fix

Clicks and movements with mouse in the editor causes barely visible whit...

Editor - Other

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Nov 05, 2015

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Version/s: 5.2.1f1

Reproduction steps: 1. Open attached Unity project. 2. Open and play "Assets\scenes\TestMaskScroll" scene. 3. Click and hold left mo... Read more

0
votes
Duplicate

[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...

Global Illumination

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Nov 05, 2015

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Version/s: 5.3.0b5

Steps to Repro: 1. Open project supplied 2. Open scene 'mex_base_001_pd' 3. Open Lighting (Window > Lighting) 4. If there is a ligh... Read more

1
votes
Fixed

[OSX] Broken wireframe anti-aliasing in the Editor on all non-transparen...

Graphics - General

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Nov 05, 2015

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Version/s:

The materials on our standard primitives gives a low-quality impression because the lines alias a lot. See picture https://gyazo.co... Read more

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