Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a12
Issue ID
1176458
Regression
No
[VCS] Resolve conflict window is automatically closed after resolving one of the conflicts in the list
How to reproduce:
1. Create a new project in your preferred workspace and connect it to Perforce
2. Create two new empty scripts and submit the project (This will be User 1)
3. Open the same project with a different user in a different workspace as well (This will be User 2)
4. With the User 1 checkout the empty scripts and edit in a comment at any line
5. On the User 2's project checkout the same empty scripts and add a comment at a different line
6. Submit the User 2's version of the files to the depot
7. On the User 1 do "Get Latest" on the empty script (The files should now be conflicted, if they aren't then refresh the Editor)
8. On the User 1 select the two scripts and Right-Click them -> Version Control -> Resolve Conflicts...
9. In the newly opened window select one of the scripts and click "Use Incoming Version"
10. Observe that the window closed automatically while there were still other files with conflicts that could be resolved
Expected result: the window stays open and the list gets updated with the changes made (the selected files get resolved while the others remain)
Actual result: the window automatically closes after resolving a single conflict
Reproduced in: 2019.3.0a12, 2019.2.1f1, 2019.1.14f1, 2018.4.6f1, 2017.4.32f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment