Search Issue Tracker
[VCS] Support for Perforce two-factor auth (MFA, using "login2" command)
Newer perforce instances sometimes enforce 2-factor authentications.
Result: Unity's perforce integration will try to force a login on each launch instead of caching credientials.
Expected: Cache credentials
Code looks like it is using the old p4 login api call that does not seem to deal with MFA (https://www.perforce.com/manuals/cmdref/Content/CmdRef/p4_login.html)
New API login2 (https://www.perforce.com/manuals/v18.1/cmdref/Content/CmdRef/p4_login2.html) with argument -p should be able to handle credential caching.
Seemingly the MFA thing was added in Perforce 2017.2, we should probably keep using the old login command for older versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Linux Hub] A new instance of the Hub does not have a Taskbar icon
- Mesh Inspector becomes slow to use when inspecting a large Mesh with Blend Shapes
- [Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
- The Modes button of the the SerializedField MinMaxGradient is not clickable in the Inspector when indentLevel is more than 0
- Input.GetKey for Left Shift returns true when Right Shift is held down and Left Shift is pressed (and vice versa)