Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4.5f1
Issue ID
1176467
Regression
No
[VCS] Support for Perforce two-factor auth (MFA, using "login2" command)
Newer perforce instances sometimes enforce 2-factor authentications.
Result: Unity's perforce integration will try to force a login on each launch instead of caching credientials.
Expected: Cache credentials
Code looks like it is using the old p4 login api call that does not seem to deal with MFA (https://www.perforce.com/manuals/cmdref/Content/CmdRef/p4_login.html)
New API login2 (https://www.perforce.com/manuals/v18.1/cmdref/Content/CmdRef/p4_login2.html) with argument -p should be able to handle credential caching.
Seemingly the MFA thing was added in Perforce 2017.2, we should probably keep using the old login command for older versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note:
Due to the complexity and the risks of the fix we've decided to not change the current behaviour with Perforce's multi factoring login. In order to login correctly in the Unity Editor you will need to first login using a visual client like P4V or via the command line using login2