Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.10.0
Issue ID
1176489
Regression
No
[SRP] Using PreviewRenderUtility.Render() renders game object in magenta
Steps to reproduce:
1. Download attached project
2. From Toolbar open My custom Tools -> PreviewRenderUtility Test
3. In the newly opened window add a game object
Expected results: Game object is correctly rendered
Actual results: Game object is magenta color
Reproduced with: 2018.4.7f1, 2019.2.2f1, 2019.3.0a12
Reproduce with SRP (HDRP and LWRP) versions: 4.10.0, 6.9.1, 7.0.1
Note:
- Reproducible with HDRP and LWRP
- Not reproducible with Standard render pipeline (Default render pipeline)
- For workaround use PreviewRenderUtility.camera.Render()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment