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Changing "Use Direct3D 11" introduces shading artefacts on Lightmap Stat...
Steps to repro:1. Create a new project and add some objects2. Set them to static3. Bake the lightmap4. Switch off "Use Direct3D 11" ... Read more
audio replay issues on FF (windows)
-e: WebGL Firefox Windows Only gives "The buffer passed to decodeAudioData contains invalid content which cannot be decoded successf... Read more
When moving the pivot for an input field, the input field cursor gets of...
To reproduce:1. Open attached project2. Open 'Scene' scene3. Press play4. Enter text5. Notice that input field cursor is moved toget... Read more
Regression: UI: Nested Mask makes children of outer Mask invisible
How to reproduce:1. Open the attached project2. Open "test" scene (where is Image game object with Mask component (called "Mask1"), ... Read more
Outline effect component color animation doesn't function
To reproduce:1. Open attached project2. Open Test scene3. Lock Inspector on Text game object4. Press play5. Move cursor over Button ... Read more
106 x 106 icon gets overwritten when building on top of the same solution
To reproduce:1. Create a new project2. Set the target platform to Store Apps and sdk to Phone 8.13. Import the attached image and us... Read more
Building C# projects for Universal apps fails
To reproduce:1. Create a new project2. Set the platform to Store Apps3. Set the sdk to universal, type to c# solution and enable "c#... Read more
[Transparency] Transparent shadow caster with baked lightmaps ignore til...
To reproduce:1) Create new project2) Create material in project view3) Change Rendering mode to "Cutout" or "Transparent"4) Add a te... Read more
UI Text gets messed up after changing font Character value to dynamic
To reproduce:1. Open attached project (SDH4AssetStore.zip)2. Open MainMenu scene3. Select DroidSansMono font (AssetStoreTools->Ed... Read more
Cannot evaluate methods which have string parameters when debugging
1. Open the attached project. 2. Add a breakpoint in line 9 (Repro.cs), attach, click 'Test\Launch Repro' in menu bar. 3. Try Evalua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size