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NavMeshSurface has visual artifacts/clipping when using Physics Collider...
How to reproduce:1. Open attached project "BugRepro_4.zip" and scene "Dungeon"2. In Hierarchy window, select "Floor" object3. In Ins... Read more
Memory leak occurs when filling NativeArray from NativeQueue since alloc...
How to reproduce:1. Open attached project2. Open Profiler window3. Enter the Play Mode4. Select Memory part of the Profiler5. Choose... Read more
[iOS] FileNotFoundException when building a project with Facebook SDK fo...
How to reproduce:1. Build the "fbsbktest.zip" project for iOS Actual result: Build succeeds, but an error is thrown: FileNotFoundExc... Read more
[MAC][Lumin] Editor crashes when opening Project settings
How to reproduce:1. Open the user's attached project2. Make sure that the Lumin SDK path is set in the Preferences3. Open Project Se... Read more
UI Elements' layering breaks when there is a Transparent object in betwe...
How to reproduce:1. Open the attached 'UILayeringBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. In... Read more
[Linux] [Vulkan] Editor freezes when clicking on the 'Overrides' button ...
How to reproduce:1. Open the attached project (force Vulkan) '1177398repro.zip'2. Select 'Cube' Prefab instance in the Hierarchy3. C... Read more
Unity crashes when calling playable.Destroy() during the PrepareFrame()
How to reproduce:1. Open attached project ("Playable Destroy Repro.zip")2. Enter Play Mode3. Check "Run Problematic Code" in the Gam... Read more
[Addressables] "Could not produce class" error is thrown in IL2CPP Build...
Steps to reproduce:1. Open user's attached project "AddressablesIssue.zip"2. Build a project3. Notice the error in the Developers Co... Read more
[2019.2] EditorGUI methods are not called within EditorGUILayout.BeginFa...
How to reproduce:1. Open the attached 'project-1177316.zip' project using the EnvIronman VM (optional) (more information in Edit)2. ... Read more
Player Settings window becomes blank and starts spitting errors after go...
How to reproduce:1. Create a new Project2. Go to Project Settings > Player > Android Settings > Icon3. Observe the Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS