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Fixed in 7.1.7



Found in [Package]

6.7.1 - preview

Issue ID




[HDRP] The Game Object is invisible in the Scene and Shader Graph prieview when the Transform node set World to Object position

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached '' project
2. Open and observe 'WorldToObjectSpaceTest' Shader Graph
3. Create a Cube
4. Assign 'WorldToObjectTest' material to Cube
5. Observe Cube

Expected result: Cube stays at the same place
Actual result: Cube is invisible

Concern: Directly changing the behavior of "World" transform space may break the projects of people who have already implemented a workaround for this bug. Possibly add a new transform space that works as expected (if one doesn't exist)

Reproducible: 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Can't reproduce:
- 2017.4, because HDRP was not introduced
- 2018.3.0a1, because of Fatal error when creating HDRP project

  1. Response avatar

    Resolution Note (fix version 7.1.7):

    Fixed in 7.1.7 HDRP package version

Comments (1)

  1. Bc75b90edcac1ec26cfd78a350b44d9f?d=mm


    Jun 18, 2019 19:38

    The actual issue is a wrong naming - "World Space" is now "Camera Relative Space" and Transform Node should probably get that as an additional option. Right now it's very confusing that some nodes that say "world space" are in camera space and some are actually world space.

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