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Won't Fix

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.7f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

Issue ID

1163223

Regression

No

Objects rendered in the ForwardOpaque are excluded from the _CameraDepthTexture when using Deferred Rendering

Camera

-

How to reproduce:
1. Open user-supplied project
2. Open and Play the "SampleScene" Scene
3. Pause the Scene > Select "Main Camera"
4. In Inspector Window find "Show Depth Post Processing" > in Depth Mode Setting choose "Depth Normals"
5. Play the Scene again

Expected result: The second "Cube" GameObject rendering depth in the ForwardOpaque pass works using _CameraDepthTexture
Actual result: Deferred Rendering Objects rendered in the ForwardOpaque are excluded from the _CameraDepthTexture

Reproducible in: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6

  1. Resolution Note:

    Hi, this issue has existed in the deferred renderer since its inception. It would slow down rendering to add this feature and we are focusing more on the new LWRP / HDRP where this is easier to support. We won't be changing this.

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