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[Addressables] Default Unity Shaders special bundle always uses LZMA com...
How to reproduce:1. Open the attached project ("case_1164325-UnityAddressableTest.zip")2. Build Player Content3. Build for WebGL (in... Read more
Freeze or crash on memcpy when importing .asset file
How to reproduce:1. Create a new project2. Import the files from "Dialogue Databases.zip" Actual result: Unity crashes. Reproducible... Read more
[Hub] 'Last Update' row shows future date in the License section
How to reproduce:1. Open Hub2. Click on Settings icon -> License Management3. Observe 'Last Update' row Expected result: Today's ... Read more
[IL2CPP] Player crashes on __chkstk when using Auto-Sized TMPro Text
How to reproduce:1. Open the attached project2. Build & Run the project Actual result: Player crashes. Reproducible with: 2019.3... Read more
[Hub] Two identical HDRP templates are shown in new project creation whe...
How to reproduce:1. Open Hub2. Expand versions list by clicking on arrow down button (next to 'New' button)3. Select 2019.1.8f1 or 2... Read more
Errors regarding different serialization layout in Development Build whe...
How to reproduce:1. Open the attached project 'BugRepro.zip'2. Build the project (make sure 'Development Build' is ticked)3. Run the... Read more
Android AdsId is used even when the Ads / Analytics services are disabled
Steps to reproduce:- Create an empty Android project and make sure the Ads and Analytics are both off- Compile and run the applicati... Read more
Light2D - Sprite-Lit-Default material is not re-selectable if changed.
If the Sprite Renderer material is changed you are unable to change it back to Sprite-Lit-Default. The default material seems to no ... Read more
(Asset DB v1) Deleted Metadata is re-imported based on asset (as opposed...
(Asset Importer) Deleted Metadata is re-imported based on asset (as opposed to on default behaviour) created off Steps to Repro: 1. ... Read more
Light Probes Visualization appear in greyed out environment after hierar...
Steps:1. Create a new project2. Add Plane3. Add empty GameObject4. Add LightProbesGroup on that empty GameObject5. Select Plane6. Us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class