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0
votes
Fixed

[PLM] Editor crashes after pressing "Generate Lighting" button in the Ad...

Progressive Lightmapper

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Jun 19, 2018

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Version/s: 2018.3.0a2

Steps to repro: 1. Open attached project on OSX; 2. Open the Lighting window (Windows>Rendering>Lighting Settings); 3. Click 'Gener... Read more

0
votes
Fixed

[UI] Baked lightmaps, documentation and reset button clips when lighting...

Progressive Lightmapper

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Jun 19, 2018

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Version/s: 2018.3.0a1

Baked lightmaps, documentation and reset button clips when lighting settings window shrinks horizontally. Steps to Repro: 1. Creat... Read more

0
votes
By Design

Mesh Collider with a Rigidbody bounces differently from other Mesh Colli...

Physics

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Jun 19, 2018

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Version/s: 2017.3.1p1

How to reproduce: 1. Open attached "repro_1050835" project 2. Enter Game mode 3. Look at the Game view Expected result: Rigidbodies... Read more

1
votes
Fixed

[2017.4] [iOS] NSInvalidArgumentException in UIScreen coordinateSpace cr...

iOS

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Jun 19, 2018

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Version/s: 2017.4.5f1

To reproduce: 1. Create empty project 2. Build and run on a device with iOS 7 Expected: build will run on iOS 7 device Actual: app ... Read more

14
votes
Fixed

[Regression] Colliders added at Runtime sometimes lose their functionality

Physics

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Jun 19, 2018

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Version/s: 2018.1.5f1

How to reproduce: 1. Open the user-submitted project 2. Enter Play mode 3. Walk forward using the "W" key and observe the results 4.... Read more

0
votes
Fixed

[Android] Etc2Comp causes RGB colorspace to be black in alpha channel areas

Android

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Jun 18, 2018

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Version/s: 2018.1.5f1

Steps to reproduce: 1. Open user attached project 2. Select the ConcreteFloors0054_15_H_A texture in the project view 3. Notice that... Read more

0
votes
Fixed

InputField gets corrupted and ArgumentOutOfRangeException is thrown when...

uGUI

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Jun 18, 2018

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Version/s: 2017.4.1f1

To reproduce: 1. Open project 2. Play 'Scene1' in the editor or Mac Standalone 3. Copy any of the emojis from the list below the rep... Read more

1
votes
Won't Fix

[Metal][macOS] Performance decrease with Metal Graphics API compared to ...

MacOS

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Jun 18, 2018

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Version/s: 2018.1.1f1

To reproduce: 1. Open attached project; 2. Set Graphics API for Mac to OpenGL Core; 3. Build and run the Courtyard scene; 4. Wait fo... Read more

1
votes
By Design

Huge GFX.WaitForPresent loads when using ECS

Scripting

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Jun 18, 2018

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Version/s: 2018.1.5f1

Steps to reproduce: 1. Open User-supplied project (the first one) 2. Open and play Scene "SampleScene" 3. Using WASD, fly closer to ... Read more

0
votes
Duplicate

TrailRenderer is not visable when moving just on X or Y axis and Width v...

Visual Effects - Legacy

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Jun 18, 2018

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Version/s: 2017.2.0b7, 2017.3.0a4, 2017.4.0f1

How to reproduce: 1. Open attached project "LineRendererGlitching.zip" and scene "SampleScene" 2. Enter Play mode 3. With WASD keys... Read more

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