Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0f1
Issue ID
1171680
Regression
No
[UI] Text gets clipped in Baked Lightmap Preview window when Lightmap Culling option is selected
Text gets clipped in Baked Lightmap Preview window when Lightmap Culling option is selected.
Steps to repro:
1. Open the attached project.
2. Select Cube game object in the Hierarchy.
3. Inspector > Mesh Renderer > Lightmapping.
4. Open Baked Lightmap preview window.
5. Select Baked Lightmap Culling option in the dropdown.
Actual Result:
Baked Lightmap Culling text gets clipped.
Expected Result:
Baked Lightmap Culling text does not get clipped.
Reproducible in:
2019.2.0f1, 2019.1.0a1, 2018.3.0a1.
Working Fine in:
2019.3.0a11
Environment:
Only on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
- Overlays are focused when using the "Frame Selected in Window under Cursor" Shortcut just after Editing Overlay Fields
- Changes to Splash Screen in inactive Build Profile are not displayed in the Build Profile Splash Screen Preview
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager
Add comment