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Fixed in 2018.1

Fixed in 2017.4



Found in



Issue ID




[Android][IL2CPP] Environment.StackTrace doesn't return anything on 32-bit builds



Repro steps:
1. Open attached project
2. Make sure Scripting Backend is set to IL2CPP
3. In Player Settings -> Target Architectures check only ARMv7
4. Build and Run on Android
5. Check the device's log

Actual: Environment.StackTrace returns nothing

Reproducible with: 2017.4.30f1
Not reproducible with: 2017.4.6f1, 2018.1.0a1, 2018.1.9f2, 2018.4.5f1, 2019.1.12f1, 2019.2.0f1, 2019.3.0a11

Tested and reproduced on these devices:
VLNQA00013, Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00001, Google Pixel 2 (Pixel 2), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00268, Samsung Galaxy S10+ (SM-G975F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 5.0.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420

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