Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.1
2019.2
2020.1
Issue ID
1171663
Regression
No
[OptiX] OptiX denoiser option unavailable when mixing GPUs matching and not matching requirements
Let's take the following setup as an example:
[Optix] Number of Devices = 2
[Optix] context is using local device 0: GeForce GTX 1080 Ti - 11264MB VRAM (available: 9326MB)
[Optix] context is using local device 1: Quadro P600 - 2048MB VRAM (available: 1548MB)
The second card has less than 4000MB of VRAM, and even though the first one has plenty more, the OptiX denoiser option is grayed out.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulcan] "UNITY_DISPLAY_ORIENTATION_PRETRANSFORM" is always 0 when the render pipeline is URP
- Editor loads for a long time when doing an Undo action in a large Shader Graph
- Memory leak when building AssetBundles
- [Asset Bundle] AudioSource output field not staying connected correctly when loaded from Asset Bundle
- [Android] Duolashock4 controller is not detected after disconnecting and reconnecting controller while the Player is running in the background
Add comment