Search Issue Tracker
[Android] App crashes on launch when "Render Over Native UI" setting is ...
Repro steps:1. Open attached project2. Make sure the Target API Level is set to 27 or above3. Make sure the "Render Over Native UI" ... Read more
Crash on SortByExecutionOrder when changing active platform while upgrad...
How to reproduce:1. Download the "rolltheball.zip" project from case 11774362. If needed, upgrade the project to newest major versio... Read more
[AssetBundle] "The referenced script (Unknown) on this Behaviour is miss...
How to reproduce:1. Open the "BundleTest.zip" project2. Open the "Scene1.unity" scene3. Build Asset Bundle- Test -> BuildBundle, ... Read more
[HDRP][Terrain] Terrain w/ HDRP broken
Repro:1) Create a new project pointing to SRP master.2) Create a HDRP Asset.3) In Project Settings / Graphics, set the Scriptable Re... Read more
Assertion failed on expression Error is thrown when Orthographic Camera ...
Required Particle System settings to reproduce the issue:1. Render Sort Mode - "By Distance"2. Transform Scale.z - "0" How to reprod... Read more
Moving gameObject's Motion Vectors are not updated (remains non-zero) wh...
How to reproduce:1. Open the attached 'project-1178468.zip' project2. Enter Play mode3. In the Hierarchy window select 'MovingPlane'... Read more
Canvas prefab elements are shown differently in Scene and Prefab Editor ...
How to reproduce:1. Open attached project "PrefabMode_694618.zip" and scene "Sample_2"2. In Hierarchy window, Open "Canvas" -> "R... Read more
[IL2CPP] UnityLinker.exe error is thrown when building a Player with Vuf...
To reproduce: 1. Open Unity and create a New Project2. Via Package Manager add Vuforia3. In Player Settings check "Vuforia Augmented... Read more
Player Services plugin causes bunch of "ArgumentException: Requested va...
Repro steps:1. Open attached project2. Observe the Console Actual: “ArgumentException: Requested value ‘X86’ was not found.” are bei... Read more
Particle System Start Delay gets reset in child systems when pausing and...
How to reproduce:1. Open user-submitted project (ParticleIssue)2. Open the SampleScene3. Select the 'G_Reveal' GameObject and zoom i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS