Search Issue Tracker
By Design
Votes
1
Found in
2019.2.0b6
2019.3
Issue ID
1164980
Regression
No
[Lumin][IL2CPP] C/C++ source code plugins are not built when building Lumin OS player
Reproduction steps:
1. Open the repro project
2. Switch to ML Platform
3. Point to your ML Certification file in the ML Publishing section of the Player Settings (Make sure you have the private key file there too)
4. Try to build the project
Result: While building the project a popup window appears with an error along with a few other errors in the console output window
Error: /Applications/UnityInstalls/2019.3.0a8/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly! See the Console for details.
Reproduced using: Lumin SDK v0.21.0, Magic Leap Package 3.0.0 - preview 6, and Unity Version 2019.3.0a8 (8ea4afdbfa47)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application frequently crashes on Social.LoadAchievements call when many achievements are registered
- Errors “RenderPass: Attachment 0 is declared as depth attachment but RGBA8 sRGB is not a valid depth format.“ and “BeginSubPass: Not inside a Renderpass“ are present when using Native RenderPass with a RenderTexture that only has depth output
- ArgumentOutOfRangeException is thrown when an empty DropdownField is clicked at runtime
- [tvOS] "EXC_BAD_ACCESS" error is thrown when Painter2D.ClosePath is called
- Bad Naming Convention in Shortcuts Window for Sprite Shape Editing
Resolution Note:
This is not currently supported, and would be a new feature. We will consider implementing this in the future.