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[MacOS][IL2CPP] Building Android IL2CPP project takes hours longer than ...
Reproduction steps:1. Open "sh2-Unity-.zip" project2. Build for iOS3. Note the time it takes4. Build for Android IL2CPP, ARMv7/ARM64... Read more
[Scene View] Camera preview windows size does not refresh on changing th...
Camera preview window does not refresh on changing the aspect ratio. Steps to repro:1. Create a new project.2. Select the Camera in ... Read more
[Remote Config] Settings Text Filed cuts off certain letters, making it ...
To reproduce:- have the Remote Config package installed- Open the Remote Config Management window- Add a new Setting- Try to rename ... Read more
[2D] Rendering of Tilemap is not updated in Scene Window automatically w...
Rendering of Tilemap is not updated in Scene Window automatically when enable or disable from Inspector, need to hover the mouse in ... Read more
[Audio] Distance function names overlap Audio source graph
Steps To Reproduce: 1. Create a new project2. Hierarchy > Audio > Audio source3. Select the Audio source GO to view in Inspect... Read more
Additional Curve Data on model animation is offset when it is read by th...
How to reproduce:1. Open attached project ("authoring-rig.zip") and open MonoBehaviourScene2. Press Play and then after a few second... Read more
Progressive lightmapper leaks memory upon subsequent scene switches and ...
Steps to reproduce: 1. Download and open the attached project2. Navigate to Assets > Scenes and open SampleScene 13. Wait for the... Read more
[2D] "ArgumentOutofRangeException" is thrown and SpriteShapeProfile free...
"ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset Steps to Reproduce: 1. Create a new Project2. Instal... Read more
[Mac] [IL2CPP] Build fails because of uncaught System.TypeInitialization...
How to reproduce:1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip")2. Make Mac (IL2CPP) build3. Inspect the co... Read more
Light Probe gizmos from the previously opened scene are visible after cr...
Steps to repro:1. Open the attached project and 'SampleScene' scene;2. Let the scene's lighting auto-bake;3. When the baking is fini... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS