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Crash on ParticleSystem::EndUpdateAll() when exiting Play mode while a P...
How to reproduce: 1. Open the attached project '1206498.zip' 2. Open 'Main Menu (Console)' scene 3. Enter Play mode 4. Exit it -- ob... Read more
[Linux] libaudiopluginresonanceaudio.so has code which uses SSE 4.1 inst...
How to reproduce: 1. Create a new project on a machine with a CPU that doesn't support SSE 4.1 instructions -- observe the crash Re... Read more
SerializedObject target has been destroyed error is thrown on creating L...
SerializedObject target has been destroyed error is thrown on creating Lightmap Parameter in LightingSettings Preset. Steps to repr... Read more
Editor crashes on ParticleSystem::EndUpdateAll when exiting Play mode wi...
How to reproduce: 1. Open the attached project "case_1207894.zip" 2. Load the "Repro" scene and enter Play mode 3. Exit Play mode --... Read more
[Lighting] Failed to find a suitable OpenCL device error is thrown on se...
Failed to find a suitable OpenCL device error is thrown on selecting Progressive GPU light mapper. Unable to switch to Progressive G... Read more
[Hub] Hub UI does not reflect the uninstalling state when multiple Unity...
How to reproduce: 1. Open Unity Hub 2. Make sure that you have at least 2-3 Unity versions installed through Hub 3. Queue multiple U... Read more
Terrain Details have Anisotropic filtering applied when its Texture Anis...
Steps to reproduce: 1. Open the attached project (case_1208474.zip) 2. Switch to the Game window 3. Under Edit > Project Settings > ... Read more
[EditorWindow] [Mac] Floating window disappears and not brought back by ...
Steps to reproduce: 1. Open a new project 2. Open any floating window (e.g. any option from "window" or three dots in existing tab a... Read more
Anisotropic filtering is not applied to Terrain Details when changing Te...
Steps to reproduce: 1. Open the attached project (case_1206564-Anisotropic_Texture_PerTexture.7z) 2. Enter Play Mode and set the Sca... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce: 1. Open attached project "subclass selector.zip" 2. Open "non-zerosizeList" scene 3. Set "Foo List" size value in ... Read more
All about bugs
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Latest issues
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