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Duplicate
Votes
0
Found in
2020.1.0a17
Issue ID
1207894
Regression
Yes
Editor crashes on ParticleSystem::EndUpdateAll when exiting Play mode with active GameObject with ParticleSystem component
How to reproduce:
1. Open the attached project "case_1207894.zip"
2. Load the "Repro" scene and enter Play mode
3. Exit Play mode
-- Observe the crash
Reproducible with: 2019.3b8, 2019.3.0f4, 2020.1.a9, 2020.1.0a18
Not reproducible with: 2018.4.14f1, 2019.2.17f1, 2019.3.0b7, 2020.1.0a8
Note. the Editor crashes with a newly created GameObject with ParticleSystem component when the "Stop Action" is set to Destroy and the "Culling Mode" to Pause (if it does not crash - delete all camera objects)
First 5 stack trace lines:
0x00007FF79F2A20FA (Unity) ParticleSystem::EndUpdateAll
0x00007FF79F2A2C4A (Unity) `ParticleSystem::InitializeClass'::`2'::PostLateUpdateParticleSystemEndUpdateAllRegistrator::Forward
0x00007FF7A16A9838 (Unity) ExecutePlayerLoop
0x00007FF7A16A990C (Unity) ExecutePlayerLoop
0x00007FF7A16AF024 (Unity) PlayerLoop
Comments (1)
-
MrDizzle26
Jan 16, 2020 21:57
I'm still having this issue, Editor crashes in play mode
PostLateUpdateParticleSystemEndUpdateAllRegistrator
Seems to be related to the particles in my object pooling system.
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