Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a17
Issue ID
1207894
Regression
Yes
Editor crashes on ParticleSystem::EndUpdateAll when exiting Play mode with active GameObject with ParticleSystem component
How to reproduce:
1. Open the attached project "case_1207894.zip"
2. Load the "Repro" scene and enter Play mode
3. Exit Play mode
-- Observe the crash
Reproducible with: 2019.3b8, 2019.3.0f4, 2020.1.a9, 2020.1.0a18
Not reproducible with: 2018.4.14f1, 2019.2.17f1, 2019.3.0b7, 2020.1.0a8
Note. the Editor crashes with a newly created GameObject with ParticleSystem component when the "Stop Action" is set to Destroy and the "Culling Mode" to Pause (if it does not crash - delete all camera objects)
First 5 stack trace lines:
0x00007FF79F2A20FA (Unity) ParticleSystem::EndUpdateAll
0x00007FF79F2A2C4A (Unity) `ParticleSystem::InitializeClass'::`2'::PostLateUpdateParticleSystemEndUpdateAllRegistrator::Forward
0x00007FF7A16A9838 (Unity) ExecutePlayerLoop
0x00007FF7A16A990C (Unity) ExecutePlayerLoop
0x00007FF7A16AF024 (Unity) PlayerLoop
-
MrDizzle26
Jan 16, 2020 21:57
I'm still having this issue, Editor crashes in play mode
PostLateUpdateParticleSystemEndUpdateAllRegistrator
Seems to be related to the particles in my object pooling system.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search: Inspector section icon is less sharp/more pixelated than other editor icons
- Search description string is always truncated
- [VFX] When Grouped Nodes are converted to Subgraph Operator resulting Graph Node is not included in the Group
- Search window icons are less sharp/more pixelated than other editor icons
- The Inspector can be covered when scaling the horizontal separator bar
This is a duplicate of issue #1206498