Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
0
Found in
2018.4
2018.4.14f1
2020.1
Issue ID
1207680
Regression
Yes
[Linux] libaudiopluginresonanceaudio.so has code which uses SSE 4.1 instructions, causing Unity to crash on certain CPU's
How to reproduce:
1. Create a new project on a machine with a CPU that doesn't support SSE 4.1 instructions
-- observe the crash
Reproducible with: 2018.4, 2020.1
Note:
- The full path to the file is:
/home/<user_name>/Unity/Hub/Editor/2018.4.14f1/Editor/Data/UnityExtensions/Unity/VR/Linux64/libaudiopluginresonanceaudio.so
so deleting that file along with it's meta file or renaming it causes Unity not to crash anymore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Resolution Note (fix version 2020.2):
Fixed in version 2020.2.0a8
Resolution Note (fix version 2020.1):
Fixed in version 2020.1.0b9
Resolution Note (fix version 2019.3):
Fixed in version 2019.3.15f1
Resolution Note (fix version 2018.4):
Fixed in version 2018.4.24f1