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Won't Fix
Votes
2
Found in
2017.4
2018.4
2018.4.8f1
2019.2
2019.3
2020.1
Issue ID
1206564
Regression
No
Anisotropic filtering is not applied to Terrain Details when changing Texture Aniso Level
Steps to reproduce:
1. Open the attached project (case_1206564-Anisotropic_Texture_PerTexture.7z)
2. Enter Play Mode and set the Scale to 5x
3. Press Spacebar twice to set Anisotropic Textures to "Per Texture" ("Current setting: Enable" should be printed in the Console)
4. Use Up & Down arrow keys to change the Aniso Level of all textures and observe the results
5. Press C to switch the Camera
6. Repeat Step 4
Expected result: Anisotropic Filtering is applied to Terrain Details (grass and concrete block)
Actual result: Anisotropic filtering is not applied to Terrain Details
Reproduced in: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Note:
- Pressing Spacebar one more time will change Anisotropic Textures setting to "Force On" and will correctly apply 16x AF to Terrain Details
Comments (1)
-
joebopie
Feb 13, 2022 05:59
This is the exact same answer i found on a diffrent question. The problem remains that anisotropic textures do not get applied unless its set to "Force On" for everything. thats not a fix.
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Resolution Note:
The issue here is that the individual textures are composited into an atlas. The atlas will not represent the anisotropic settings of the individual textures. It is either off, or forced on. Aniso settings should work normally if textures are assigned directly as texture inputs to a conventional material.