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[LWRP][Android] Model materials disappear, but the shadows remain on Adr...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device running Adreno 630 GPU 3. Observe that model mate... Read more
[IL2CPP] Build fails using Development Build and Script Debugging
Reproduction steps: 1. Open one of two attached projects. - RemoteOutage.zip (1GB but opens faster) (Recommended) - 1053308_stripp... Read more
[iOS] Builds fail when Bundle ID doesn't include at least two dots
Steps to reproduce: 1) Open any project. 2) Set the bundle ID to something without dots or a single dot. 3) Press build. An excepti... Read more
IL2CPP build cannot generate Ahead-Of-Time code
How to reproduce: 1. Open user-submitted project (AotBug.zip) 2. Open "SampleScene.unity" scene 3. Play the scene 4. Press "Test" bu... Read more
ArrayIndexOutOfBoundsException for Android 6.0.1 devices using Vungle Un...
Reproduction steps: 1. Download "VUNGLEDEMO.zip" project and open in Unity 2. Go to Build Settings... -> Export 3. Open the exported... Read more
[LWRP] Navmesh is only visible up close when using LightWeight PipeLine
How to reproduce: 1. Open attached project "LightWeightNavmesh.zip" and scene "SampleScene" 2. In Hierarchy window, select Ground o... Read more
[ECS] DisableAutoCreation prevents system from updating, even with Alway...
Reproduction steps: 1. Open the attached project "TestSystemUpdateBug.zip"; 2. Open the SampleScene; 3. Enter a play mode; 4. Observ... Read more
iOS Splash screen shows incorrectly after initially showing correctly on...
To reproduce: 1. Open attached project "SplashRotation.zip" 2. Build for iOS device 3. Observe that on iPhone splash screen at the b... Read more
Looping Audio by Script results in an Audio Pop at the start of the firs...
How to reproduce: 1. Open the project attached by the user (Audio Demonstration.zip) 2. Open the "Test" Scene 3. Play the Scene, pre... Read more
[Memory Profiler] Unity application closes while taking a Memory Snapsho...
How to reproduce: 1. Open the attached Unity project 2. Build and run Windows standalone application 3. Attach profiler to the stand... Read more
All about bugs
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