Search Issue Tracker
Not Reproducible
Votes
1
Found in [Package]
7.0.0
Issue ID
1172836
Regression
Yes
Resizing game menu causes crash
If you move the Game menu after running a test that loads a scene Unity crashes.
Updated Reproduction steps
- Open the attached project in Unity 2019.3.0a11
- Open the Sample Scene
- Grab the divider between the scene and game view and resize it vigerously
Notice Issue >> Crash
Steps to Reproduce
- Open the attached project in Unity 2019.3.0a11
- Open the Sample Scene
- Open the test runner menu under general > test runner
- Run the StatFpsWithEnumeratorPasses test
- Once the test finished resize the game window
Notice Issue >> Crash
Tested
Windows 10
Broken: 2019.3.0a11, 2019.3.0a10
Working: 2019.2.0b10, 2019.2.0f1, 2019.3.0a9
Packages
LWRP: 7.0.0, 6.9.0, 6.5.3
URP: 7.1.1
Reproduced with NVIDIA GeForce RTX 2080 Ti and NVIDIA GeForce RTX 2070
Doesn't reproduce with AMD Radeon RX 590
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery
This is related to the GPU driver taking too long to respond and unity shutting down the driver. This timeout can be increased.