Search Issue Tracker
Not Reproducible
Votes
1
Found in [Package]
7.0.0
Issue ID
1172836
Regression
Yes
Resizing game menu causes crash
If you move the Game menu after running a test that loads a scene Unity crashes.
Updated Reproduction steps
- Open the attached project in Unity 2019.3.0a11
- Open the Sample Scene
- Grab the divider between the scene and game view and resize it vigerously
Notice Issue >> Crash
Steps to Reproduce
- Open the attached project in Unity 2019.3.0a11
- Open the Sample Scene
- Open the test runner menu under general > test runner
- Run the StatFpsWithEnumeratorPasses test
- Once the test finished resize the game window
Notice Issue >> Crash
Tested
Windows 10
Broken: 2019.3.0a11, 2019.3.0a10
Working: 2019.2.0b10, 2019.2.0f1, 2019.3.0a9
Packages
LWRP: 7.0.0, 6.9.0, 6.5.3
URP: 7.1.1
Reproduced with NVIDIA GeForce RTX 2080 Ti and NVIDIA GeForce RTX 2070
Doesn't reproduce with AMD Radeon RX 590
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery
This is related to the GPU driver taking too long to respond and unity shutting down the driver. This timeout can be increased.