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Fixed
Votes
0
Found in
2019.2.0f1
Issue ID
1172817
Regression
No
[XR][Hololens] Pixelated shadows are rendered on using Forward Rendering Path
Shadows are pixelated when Forward Rendering Path is used.
Steps to repro:
1. Open the attached project.
2. File > Build Settings > UniversalWindows Platform.
3. Create a build and deploy on the Hololens device.
Actual Result:
Shadows are pixelated.
Expected Result:
Shadows should not be pixelated.
Reproducible in:
2019.3.0a11, 2019.2.0f1, 2019.1.0f1, 2018.3.09f1.
Environment:
Only on Windows.
-
ROy88
Jul 31, 2019 09:53
Thank you very much that you show the article to us ,it is usefull to me !
https://bloonstowerdefense5.io -
alanrogger007
Jul 31, 2019 05:05
I will suggest you check https://www.fixerrorcodes.net/blog/skype-mic-not-working-windows-10/ because I got all of my problems solved by them and really the site is also very helpful. You can choose the rendering quality from the driver settings itself and if the shadows do not come properly then simply disable it.
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Resolution Note:
Fixed in 2020.2.0b2.3094