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4097 heightmap size terrain slows down rendering when camera field of vi...
How to reproduce: 1. Open tester-submitted project (TerrainVSFOV.zip) 2. Open "SampleScene.unity" scene 3. Prepare profiler for rend... Read more
Build fails on all platforms when Facebook support is installed
Build fails on all the platforms when Facebook support is installed Steps to Repro: 1. Download and install Facebook support from ... Read more
Event System is not imported correctly with the UI samples project
Steps to reproduce: 1. Open empty project 2. Import Unity UI Samples project from the asset store 3. Event system will have Standa... Read more
ArgumentOutOfRangeException occurs on changing any property on the text ...
ArgumentOutOfRangeException occurs on changing any property on the text component Steps to reproduce: 1. Open any project 2. Create... Read more
UI option is missing from hierarchy context menu
Steps to reproduce: 1. Open any project 2. Right click on the hierarchy 3. Observe there being no UI selection 4. Press on GameObje... Read more
Editing a "Sprite Atlas" dirties the scene, but doesn't "Check Out" the ...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Set-up the project to use Perforce VCS 3. Check Out the "Townfolk-Adult-F... Read more
The same animtion exported from MotionBuilder plays different in Unity
The keyframes of the legs were deleted in MotionBuilder and in the program, the legs do not move while when imported in Unity in .fb... Read more
[.NET 4.6] System.Runtime.WindowsRuntime.dll and System.Runtime.InteropS...
Steps to reproduce: 1. Open user attached project 2. Make sure the Scripting Runtime Version is set to .NET 4.6 3. Observe that both... Read more
CursorLockMode.Locked doesn't keep cursor locked in a build after refocu...
Repro steps: 1. Open user attached project 2. Build and Run the project: File -> Build and Run 3. Run the build in Full Screen 4. Re... Read more
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce: 1. Open user-attached project 2. Select DefaultAvatar in the Hierarchy 3. Add "Animator Controller FAULT" into i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them