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Profiler CPU graph label is cropped by a couple of pixels
Steps to reproduce:1. Create a new project2. Open Profiler3. Close every profiler except CPU one Results: Notice that the CPU graph ... Read more
UI Scaling Preferences window unnecessarily shows a warning after Editor...
How to reproduce:1. Create a new project or open an existing one2. Open UI Scaling Preferences (Edit -> Preferences... -> UI S... Read more
[Addressables] Scene loaded with Addressables is empty in Fast Mode when...
How to reproduce:1. Open user-submitted project (Addressables Scene Loading)2. Open 'FirstScene' scene3. Make sure the Play Mode Scr... Read more
[Universal RP] Some objects are rendering pink when upgrading package to...
Repro steps:1. Open "1181537_test_project" in 2019.3.0a10 or above2. Open "SampleScene"3. In the Package Manager, update the Lightwe... Read more
[AnimationStream] Property stream handles cannot be resolved in custom C...
[AnimationStream] Property stream handles cannot be resolved in custom C# job. All handles get resolved if there is a transform stre... Read more
[ECS] Static Objects' positions are incorrect when they are Converted To...
How to reproduce:1. Open the user's project2. Press Play~ Inspect objects positions ~3. Build a Standalone application and run it (B... Read more
Terrain Lit Shader in Universal RP: Normal Map X values inverted
Notes: happens in every version of SRP going back to 4.10.0 Repro steps:1. Use a project with Universal RP or Lightweight RP2. Creat... Read more
[UIElements] Some items in ListView become invisible when DisplayStyle i...
Repro steps:1. Open user attached project2. In the top menu, select "BUG", then "ListViewBugRepro"3. Press "Show/Hide List" two time... Read more
GameObjects are can't be assigned to the List when the List is Interface...
Steps to reproduce:1. Open user's attached project "19.3.zip"2. Open "1" scene3. In the Hierarchy window select "GameObject"4. Try d... Read more
[tvOS] Crash on UnityGetJoystickName when calling GetJoystickNames and d...
How to reproduce:1. Build the attached project for tvOS2. Build & Run the app on Apple TV via Xcode3. Connect MFI controller to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS