Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
Issue ID
1066885
Regression
No
[LWRP] Using shader with CameraOpaqueTexture produces a strange interaction between Scene and Game views
To reproduce:
1. Open the QA's attached project
2. Make sure the Scene and the Game tabs are both visible
3. Play the "SampleScene"
4. Right-click the scene view and move the mouse around
Expected result: The shader's preview in the Game tab stays unchanged
Actual result: The shader's preview in the Game tab changes depending on what's visible in the Scene tab
Reproduced with: 2018.2.2f2
Not reproduced with 2018.1.9f1 - LWRP package 1.1.11 is the only version available
LWRP package 2.0.4 is where the regression first appeared. LWRP package 2.0.3 works as expected.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
tom_painter
Nov 10, 2018 21:24
Ive figured out how to reproduce, the PBR node needs to be set to 'opaque'
if you set to transparent it works as expected.
Kind of a bug Id say still as its still not a good reason to randomly show the scene view!
tom_painter
Nov 10, 2018 20:33
hi Im on 2018.3.0b9 and LWRP 4.1.0 and Im seeing this.
it is using the 'scene' viewport camera and not the 'game' camera (only one of those in project)