Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
Issue ID
1066885
Regression
No
[LWRP] Using shader with CameraOpaqueTexture produces a strange interaction between Scene and Game views
To reproduce:
1. Open the QA's attached project
2. Make sure the Scene and the Game tabs are both visible
3. Play the "SampleScene"
4. Right-click the scene view and move the mouse around
Expected result: The shader's preview in the Game tab stays unchanged
Actual result: The shader's preview in the Game tab changes depending on what's visible in the Scene tab
Reproduced with: 2018.2.2f2
Not reproduced with 2018.1.9f1 - LWRP package 1.1.11 is the only version available
LWRP package 2.0.4 is where the regression first appeared. LWRP package 2.0.3 works as expected.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
tom_painter
Nov 10, 2018 21:24
Ive figured out how to reproduce, the PBR node needs to be set to 'opaque'
if you set to transparent it works as expected.
Kind of a bug Id say still as its still not a good reason to randomly show the scene view!
tom_painter
Nov 10, 2018 20:33
hi Im on 2018.3.0b9 and LWRP 4.1.0 and Im seeing this.
it is using the 'scene' viewport camera and not the 'game' camera (only one of those in project)