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Fixed in 7.1.0



Found in [Package]

Issue ID




[LWRP] Reflection of the objects is offset by the viewpoint's position after switching the target platform to Android

Package: Shader Graph


How to reproduce:
1. Open user's project
2. Inspect the object's reflection in the Game View
3. Switch target platform to Android.

Expected result: Reflection of the objects is consistent with the object's transform position (see attached WinStandaloneEditor screenshot).
Actual result: Reflection of the objects is offset to the right after changing target platform to Android. (see attached AndroidEditor screenshot).

Reproducible with - 2018.3.0a7, 2018.2.2f1, 2018.1.9f1
LWRP package version - 1.1.11, 1.1.4

Comments (2)

  1. brandnewx

    Feb 06, 2019 03:44

    Unity 2018.3.0 with LWRP 4.9.0-preview shows cubic distortion in the reflections.

  2. Clyde_Coulter

    Aug 04, 2018 22:49

    If this is from the bug report that I gave ( then it works fair when the Platform is set to Windows, but is incorrect when the Platform is set to Android. It is incorrect in the game view when set to Android and on an Android device.

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