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[Collab] [Accelerator] Crash on exit
After installing and using the Accelerator service, Unity crashes every time I close the app. Repro steps:-i made a new project and ... Read more
Animator Component checkbox border color is with an offset when editing ...
To reproduce:1. Open attached project ("case_1183210.zip")2. Open Window > Animation > Animation3. Select "GameObject" Game Ob... Read more
[HDRP] Maximum Light Count takes into account far distant lights not vis...
Steps to reproduce:1. Open attached project2. Select HDRenderPipelineAsset3. Observe the Lights sections Maximum Punctual on Screen ... Read more
[VCS] Can't Get Latest for Added files and writable files cannot be repl...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce and submit the initial pro... Read more
[HDRP] Maximum light count of Area and Punctual lights are not treated s...
Steps to reproduce:1. Open attached project2. Select HDRenderPipelineAsset3. Observe that Lights section Maximum Punctual On Screen ... Read more
LayerMaskField values are not saved when using UXML Template
To reproduce:1. Open attached project ("case_1183189.zip")2. Select "Box" Game Object from Hierarchy window3. In the Inspector windo... Read more
Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...
How to reproduce:1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted)2. Load "SampleScene" fo... Read more
[2018.4] VideoPlayer playback causes a graphical glitch on OSX Standalone
How to reproduce:1. Open the "TH20cut2.zip" project with Unity 2018.42. Build & Run the project3. Press Start Game4. Notice the ... Read more
[ProBuilder] UV dropdown overlaps Render button in the ProBuilder's UV E...
Steps to reproduce:1. Open user's attached project "19.3 Packages.zip"2. In the top menu Navigate to Toos-> ProBuilder -> ProB... Read more
[VSCode] A Script fails to open when External Script Editor is set to co...
How to reproduce:1. Open the "VSCode_issue" project using the EnvIronman VM2. Make sure the External Script Editor is set to code.ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS