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[Linux] "GetLocalIP: Error during connect: Network is unreachable" when ...
How to reproduce:1. Create or open any project2. Tick 'Development Build' and build the project3. Make sure all of your Network adap... Read more
Editor crashes on aeXformWriteSample when Time value is being changed in...
Reproduction steps:1. Open attached project "Case_1183349_alembic.zip"2. Open "SampleScene" (In "Scenes" folder)2. Select "beam3" Ga... Read more
Scene and Game windows turn black when GameObject with custom shader gra...
How to reproduce:1. Open the attached 'Scene View Test.zip' project2. In the Hierarchy window select 'Environment'3. Drag the mouse ... Read more
Canvas image not rendered with ShaderGraph shader for OpenGLES3
How to reproduce:1. Open the attached project ("case_1183323-SpriteUnliteMasterTest.zip")2. Open the repro scene ("Main Scene")3. Sw... Read more
Save button in Hub General Preferences leaves its designated area when w...
Repro steps:1. Open General Preferences in Unity Hub2. Reduce the height of the Hub window as much, as possible Expected results: "S... Read more
Map index on trigger does not correspond to map index of trigger state, ...
-e :A specific setup with the new Input System causes an error to be logged and further input to break. -repro:--Connect a gamepad (... Read more
[UWP][2018.4] Linear to gamma conversion error with HDR camera rendering...
Steps to reproduce:1. Download 1183306_repro.zip and open "new" scene2. Switch platform to UWP and Build project3. Build VS solution... Read more
Scaled and animated GameObject with Skinned Mesh renderer is not lighted...
How to reproduce:1. Open the attached project (case-1183294-Project.zip)2. Open the Sample Scene3. Press the Play button Expected ou... Read more
Lighting Explorer list doesn't update correctly
It doesnt seem to refetch the object list and update it if an object gets added or removed. Not sure it's solvable, but it's a bit a... Read more
[Profiler] Texts are getting clipped in Thread-selection drop-down
Texts are getting clipped in Thread-selection drop-down Steps to Reproduce: 1. Create a new project2. Create a cube, Hierarchy > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS