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Compiler Output warnings and errors are placed outside of the stderr sec...
How to reproduce:1. Download the user-submitted project(2017test)2. Build it via CMD/Terminal along with the -batchmode argument3. O... Read more
[SerializeReference] managedReferenceFullTypename is empty when serializ...
1 ) Open attached project2 ) Select "New Serialize Reference Editor Bug.asset"3 ) Notice that in the inspector the class that does n... Read more
AddressablesDataBuilders.cs method CreateResult() does not assign the pa...
How to reproduce:1. Create a new Unity project2. Download and import the Addressables package3. Navigate to Packages/Addressables/Ed... Read more
[Probuilder] The scroll down arrow in Pro builder window becomes inactiv...
To reproduce:1. Open attached project2. Open Pro Builder window3. Resize the window to the minimum width4. Press the bottom button t... Read more
[ProBuilder] Toggle button state is unclear and always appears as disabl...
How to reproduce:1. Create a new Unity project2. Download and import the ProBuilder package3. Open Tools > ProBuilder > ProBui... Read more
[Win7] Built HD-RP player leaks memory
How to reproduce:1. Create and open a new project using HD-RP template2. Build and run the game3. Observe memory used by the built a... Read more
Editor crashes when undocking/docking Preview window
To reproduce:1. Open attached project ("case_1183442.zip")2. Select "New Material" material from Assets3. In the Inspector window un... Read more
[Windows] IMGUI input doesn't work in builds when using preview InputSys...
-e: IMGUI input doesn't work in builds when using preview InputSystem package--fails on windows standalone, works on osx & linux... Read more
Editor is not fully translated to English when changing the language fro...
How to reproduce:1. Install a Unity version using Unity Hub2. In the Unity Hub go to 'Installs'3. Click on the three dots next to th... Read more
Objects containing Asian characters throw errors when trying to publish ...
How to reproduce:1. Create new project2. Enable Collaboration, publish your project3. Create a Material and name it: __곷___怨쀬뵠__ 筌뤴... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS