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Unable to open source code in VS 2008
To reproduce: 1. Set editor preferences to monodevelop. 2. Open a source code file (generates a vs2010 project) 3. Tab back to unit... Read more
Surface shaders: take multi_compile into account in surface analysis
#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi... Read more
Unity doesn't reroute the sound as audio input and output change
The bug: Unity doesn't reroute the sound as audio input and output change Repro steps: 1. Open the project I attached and select th... Read more
[Collision] Plane collision causes erratic behaviour in editor mode
Plane collisions seem to penetrate the plane and render a frame before the collision kicks in a lifts the particle back to the plane... Read more
Terrain - vertex animation using incorrect phase
Terrain Billboard Shader Incorrect The diffuse lighting component of the TreeCreatorBarkRendertex.shader isn't limited to being abo... Read more
System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....
To reproduce: See attached screencast in project folder Read more
RenderTexture.SetActive profiler spikes
Steps to reproduce : - import the project attached - hit play and look at the profiler - notice that about every 50th frame RenderT... Read more
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not called OnTriggerExit behaviour wrong when disabling/destroying other collider. Please run the test_scene and wa... Read more
[Editor, Graphics] Multiple particle parameters chose the same lerp weight
The bug: The randomness of the particle system is not completely random Repro steps: 1. Create a particle system 2. Set the start c... Read more
8-bit audio files corrupted when "Force to mono" is enabled
This bug can only be reproduced on the Windows editor. Could reproduce with the latest version 4.0.0b9 (66cc79e61c19). To reproduce... Read more
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