Search Issue Tracker
Fixed
Votes
9
Found in
4.0.0b7
Issue ID
488857
Regression
No
RenderTexture.SetActive profiler spikes
Steps to reproduce :
- import the project attached
- hit play and look at the profiler
- notice that about every 50th frame RenderTexture.SetActive jumps up to around 99% of the total GPU allocation and lasts just one frame
*note :
More info here http://forum.unity3d.com/threads/135488-RenderTexture.SetActive-Profiler-Spikes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
shubhamswaraj2021
Aug 18, 2020 04:49
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
jack3821
Apr 20, 2020 08:58
I don't know much about GPU allocation and the setting of it because it comes under technical work. Do contact https://www.topbritishessays.com/ maybe they can help you with this and tell you how to do it.
willpower
Oct 31, 2014 00:03
Seeing this issue in 4.6.0b20 as well
darkForester
Mar 06, 2014 15:29
Also in 4.3.3 and 4.3.4