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Fixed

Votes

9

Found in

4.0.0b7

Issue ID

488857

Regression

No

RenderTexture.SetActive profiler spikes

Camera

-

Steps to reproduce :

- import the project attached
- hit play and look at the profiler
- notice that about every 50th frame RenderTexture.SetActive jumps up to around 99% of the total GPU allocation and lasts just one frame

*note :
More info here http://forum.unity3d.com/threads/135488-RenderTexture.SetActive-Profiler-Spikes

Comments (4)

  1. shubhamswaraj2021

    Aug 18, 2020 04:49

    good one <a href="https://www.lyricsauto.com">lyricsauto</a>

  2. jack3821

    Apr 20, 2020 08:58

    I don't know much about GPU allocation and the setting of it because it comes under technical work. Do contact https://www.topbritishessays.com/ maybe they can help you with this and tell you how to do it.

  3. willpower

    Oct 31, 2014 00:03

    Seeing this issue in 4.6.0b20 as well

  4. darkForester

    Mar 06, 2014 15:29

    Also in 4.3.3 and 4.3.4

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