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Fixed

Votes

9

Found in

4.0.0b7

Issue ID

488857

Regression

No

RenderTexture.SetActive profiler spikes

Camera

-

Steps to reproduce :

- import the project attached
- hit play and look at the profiler
- notice that about every 50th frame RenderTexture.SetActive jumps up to around 99% of the total GPU allocation and lasts just one frame

*note :
More info here http://forum.unity3d.com/threads/135488-RenderTexture.SetActive-Profiler-Spikes

Comments (3)

  1. Ff0ad61e8030a983dc5354ce548820ec?d=mm

    jack3821

    Apr 20, 2020 08:58

    I don't know much about GPU allocation and the setting of it because it comes under technical work. Do contact https://www.topbritishessays.com/ maybe they can help you with this and tell you how to do it.

  2. 8dffae8d5c7fa6974a6c3d70447c986e?d=mm

    willpower

    Oct 31, 2014 00:03

    Seeing this issue in 4.6.0b20 as well

  3. 45c2f1c855dc85ee338357b7a4c5b4de?d=mm

    darkForester

    Mar 06, 2014 15:29

    Also in 4.3.3 and 4.3.4

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