Search Issue Tracker
Fixed
Votes
9
Found in
4.0.0b7
Issue ID
488857
Regression
No
RenderTexture.SetActive profiler spikes
Steps to reproduce :
- import the project attached
- hit play and look at the profiler
- notice that about every 50th frame RenderTexture.SetActive jumps up to around 99% of the total GPU allocation and lasts just one frame
*note :
More info here http://forum.unity3d.com/threads/135488-RenderTexture.SetActive-Profiler-Spikes
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
willpower
Oct 31, 2014 00:03
Seeing this issue in 4.6.0b20 as well
darkForester
Mar 06, 2014 15:29
Also in 4.3.3 and 4.3.4