Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
3.5.5f3
Issue ID
488395
Regression
No
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not called
OnTriggerExit behaviour wrong when disabling/destroying other collider.
Please run the test_scene and watch the console. The big sphere has a script on it that logs OnTriggerEnter and Exit.
OnTriggerExit should be called when destroying the small sphere and when disabling it, but it isnt.
Notes:
Reproduced on 3.5.5 and 4.0.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment