Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
3.5.5f3
Issue ID
488395
Regression
No
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not called
OnTriggerExit behaviour wrong when disabling/destroying other collider.
Please run the test_scene and watch the console. The big sphere has a script on it that logs OnTriggerEnter and Exit.
OnTriggerExit should be called when destroying the small sphere and when disabling it, but it isnt.
Notes:
Reproduced on 3.5.5 and 4.0.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
Add comment