Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
Issue ID
489509
Regression
No
[Collision] Plane collision causes erratic behaviour in editor mode
Plane collisions seem to penetrate the plane and render a frame before the collision kicks in a lifts the particle back to the plane. This happens only with high gravity (>100) and relatively large radius (0.5) and when bounce and dampen is both zero. Oddly, it only happens in editor mode. When entering play mode it is fine.
Repro:
1) Open attached project
2) Open jitter.unity
3) in scene mode select the particle system
4) Observe jumping particle
5) play the scene
6) Observe no jumping
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path
Add comment