Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
4.0.0b8
Issue ID
489543
Regression
No
Unity doesn't reroute the sound as audio input and output change
The bug:
Unity doesn't reroute the sound as audio input and output change
Repro steps:
1. Open the project I attached and select the audio clip in it
2. Start playing the track in the Inspector
3. Plug in a usb headset - the music still goes on in the main speaker
4. Stop the music in the Inspector and press Play again - the music plays now in the headset properly
5. While the music plays, unplug the headset - both the music and track's time indicator stop
6. Stop and play track again - the music plays correctly in the headset.
Note:
- The error: 'Invalid device usage' shows when the headset is plugged in
- reproduced on Mac 10.7.4, Mac 10.8.1 and Windows 7
- Laurent claims he has to restart the editor, but I didn't manage to repro that
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment