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Fixed in 4.3.X
Votes
0
Found in
3.5.5f2
Issue ID
489959
Regression
No
Surface shaders: take multi_compile into account in surface analysis
#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code
Workaround: replace the multi_compile statement in Mobile-Diffuse-Fog.shader with an explicit #define GLOBAL_ADDITIVE_FOG_ON
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