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Fixed in 4.3.X

Votes

0

Found in

3.5.5f2

Issue ID

489959

Regression

No

Surface shaders: take multi_compile into account in surface analysis

Shaders

-

#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code

Workaround: replace the multi_compile statement in Mobile-Diffuse-Fog.shader with an explicit #define GLOBAL_ADDITIVE_FOG_ON

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